Audio Mixing Levels Cheat Sheet for Podcasters
Muddy audio loses listeners faster than a weak topic. When the music drowns the voice, the guest sounds distant, or the final export is far quieter than every other show, people reach for the skip button — even if the content is excellent. This cheat sheet gives you fifty concrete mixing level targets for voices, instruments, music beds, sound effects, and final loudness, so you can mix with numbers instead of guesswork. It is built for podcasters, streamers, musicians recording at home, and video creators who want clean, professional-sounding audio without a studio budget.
What’s inside this resource
The targets start with the voice, because the voice is the star of almost every podcast and video: lead and backing vocals, podcast speech, and narration. Then come instruments in the order you usually meet them, from guitars and drums to synths and strings, followed by effects, ambience, and the sends that add space. The final section covers the master bus and loudness targets for streaming, podcast, and CD delivery, including the headroom you must leave so your audio never clips. Levels are given in dBFS peaks and LUFS loudness, the two numbers that matter most in a home mix.
The resource
- Lead vocal — peak between -6 and -3 dB, average around -18 dBFS, the loudest element in the mix
- Backing vocals — 6 to 10 dB below the lead vocal, tucked behind without disappearing
- Spoken podcast voice — average around -16 LUFS, peaks no higher than -3 dB
- Podcast intro music — 15 to 20 dB below the voice while speaking, full level only in gaps
- Acoustic guitar — peak around -12 dB, warm body between 100 and 250 Hz
- Electric guitar (rhythm) — peak around -12 dB, panned slightly off center
- Electric guitar (lead) — peak around -9 dB, sitting just under the vocal
- Bass guitar — peak around -10 dB, controlled below 100 Hz so it does not overwhelm
- Kick drum — peak around -8 dB, punchy and short, not boomy
- Snare drum — peak around -10 dB, crisp attack cutting through the mix
- Hi-hat — peak around -18 dB, bright but never harsh
- Overhead drum mics — peak around -14 dB, capturing cymbals and room sound
- Piano — peak around -12 dB, wide stereo image, gentle compression
- Synth pad — peak around -16 dB, filling space without masking the vocal
- Synth lead — peak around -10 dB, clear and present in the upper mids
- Strings section — peak around -14 dB, smooth and warm in the background
- Violin solo — peak around -10 dB, expressive and forward
- Cello — peak around -12 dB, rich low mids supporting the harmony
- Trumpet — peak around -10 dB, bright but tamed with a high shelf cut if needed
- Saxophone — peak around -11 dB, warm and breathy in the midrange
- Flute — peak around -14 dB, airy and light above the mix
- Hand claps — peak around -14 dB, short and punchy for rhythm accents
- Shaker and tambourine — peak around -20 dB, felt more than heard
- Sound effect (impact) — peak around -6 dB for a single dramatic hit, then back down
- Sound effect (ambient) — peak around -24 dB, background texture only
- Room tone — peak around -30 dB, just enough to avoid dead silence
- Reverb send — 10 to 15 dB below the dry signal, adding space without washing out
- Delay send — 12 to 18 dB below the dry signal, audible on held notes only
- Master bus before mastering — peak no higher than -6 dB, leaving headroom
- Master bus final (streaming) — integrated loudness around -14 LUFS for most platforms
- Master bus final (podcast) — integrated loudness around -16 LUFS, true peak below -1 dB
- Master bus final (CD) — integrated loudness around -9 LUFS, true peak below -0.5 dB
- Dialogue in video — average around -18 dBFS, always intelligible over music
- Background music under dialogue — 20 dB below the dialogue level
- Narration for audiobook — RMS between -23 and -18 dBFS, peaks below -3 dB
- Audiobook room tone — noise floor below -60 dBFS for clean narration
- Phone call audio in a podcast — match to the host voice within 3 dB, remove harshness
- Remote guest audio — match to the host voice within 3 dB, gentle noise reduction first
- Live stream voice — average around -16 LUFS, limiter catching peaks at -1 dB
- Live stream game audio — 10 dB below the voice so commentary stays clear
- Bass synth — peak around -10 dB, mono below 120 Hz for a solid low end
- Kick and bass together — sidechain or EQ carve so they do not fight below 100 Hz
- Choir — peak around -12 dB, blended as one instrument, not individual voices
- Children’s vocals — peak around -12 dB, gentle compression to even out dynamics
- Whispered vocal — peak around -14 dB, boosted presence so it stays intelligible
- Shouted vocal — peak around -6 dB with a limiter, tamed so it does not clip
- Applause — peak around -10 dB, natural decay, faded rather than cut
- Laughter in a podcast — match to voice level within 3 dB, never louder than speech
- Transition sting — peak around -8 dB, short and punchy between segments
- Outro music — fade from full level down to silence over 5 to 10 seconds
How to use this resource
- Start your mix with the voice at its target level and build everything else around it — never mix music first and squeeze the voice in afterward.
- Set each track’s peak near its cheat sheet target, then adjust by ear in small steps, since every recording is a little different.
- Check the voice against music beds: speech should sit clearly above background music, roughly 15 to 20 dB louder.
- Leave at least 6 dB of headroom on the master bus before mastering, and check loudness in LUFS, not just peaks.
- Listen to your final export on phone speakers, earbuds, and a car stereo — if the voice stays clear everywhere, the mix is done.
Download the Audio Mixing Levels Cheat Sheet for Podcasters
Frequently asked questions
What is the difference between dBFS and LUFS?
dBFS measures peak level against digital clipping, where 0 is the maximum and going over means distortion. LUFS measures perceived loudness over time, which is what streaming platforms normalize to. You need both: peaks to avoid clipping, LUFS to match the loudness listeners expect.
Why does my podcast sound quieter than other shows?
Usually because its integrated loudness is far below the -16 LUFS podcast standard. A limiter on the master bus, set to catch peaks at -1 dB true peak, lets you raise overall loudness without distortion and match other shows.
Should I mix with headphones or speakers?
Use both if you can. Headphones reveal detail and noise, while speakers reveal balance and low-end problems. At minimum, check your finished mix on the devices your audience actually uses, especially phone speakers and earbuds.